45+ Out of This World Video Games Industry Statistics in 2022
Updated · Apr 27, 2022
Hello, fellow gamers!
Are you ready to pick up your sword/rifle/blaster/candy and join me on an adventure?
The journey today will take us to the home of video games industry statistics.
Sounds intriguing, right?
Here is just a preview of what’s ahead:
- There are more than 2.7 billion gamers worldwide.
- 48% of gaming studios work on VR/AR games.
- Every day 25 new games are released on Steam.
- The global gaming industry will grow at a CAGR of 12% between 2020-2025.
- The mobile games industry could be worth $169.7 billion by the end of 2025.
- Dota 2 players received over $177 million in tournament prizes.
- 45% of US gamers are women.
- League of Legends is the most popular game.
Ready, set, GO!
Today we’ll find out more about this industry, thanks to some of the most fantastic video game statistics on the Web.
The gaming industry is the wealthiest of all entertainment industries.
It could also have a massive impact on our lives. If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets – you’ll know what I mean.
But before we touch upon this, we have some video games industry stats to show you just how BIG the industry is.
Let’s start by looking at some of the latest data.
Video Games Industry Statistics for 2022
The following stats about video games will give a clear indication of how fast the industry is growing in 2022, and what we’re to expect in the coming years.
1. The virtual reality market reached $1.1 billion in 2020.
(Source: Game Industry)
If you have ever experienced a virtual reality game before, then you would agree that the experience is comparable to none. Immersive gaming is 20x more enjoyable than traditional alternatives, and gamers love it. In 2020, 6.4 million VR headsets were sold. With so many people joining the VR world, it comes as no surprise that spending on content is increasing too.
2. The global gaming industry will grow at a CAGR of 12% between 2020-2025.
(Source: Business Wire)
Since the first form of a video game was created in the '50s, the gaming industry has experienced several evolutions and steady growth. However, substantial development in the gaming industry only began in 1970 with the introduction of arcade games, and then PONG, down to console games such as Magnavox Odyssey and Space Invaders in the later years of the '70s.
Between 2017-2018, the gaming industry had a 13.3% CAGR to reach $137.9 billion. However, video games industry stats show that the industry hit the $152.1 billion mark in 2019, showing a CAGR of 9.6% from the previous year. Still, it's expected to grow at a CAGR of 12% in the following years.
3. The mobile games industry could be worth $169.7 billion by the end of 2025.
In the past, gaming took just two forms, PC and console. “Snake” from Nokia in 1997 helped to kickstart the era of mobile games (although they were others before it). After that, the world moved on to WAP (Wireless Application Protocol) games. According to video games industry stats for 2022, mobile gaming has become the largest sector of the gaming industry, followed by console gaming and then PC gaming.
4. There are more than 2.7 billion gamers worldwide today.
In 2014, there were just 1.82 billion video gamers, and by 2018, that number had risen to 2.2 billion.
Statistics rert the following demographics for video game players in the US:
- Below 18 years: 21%
- 18 - 35 years: 40%
- 36-49 years: 18%
- 50 years and above: 21%
However, Asia remains the region with the highest number of gamers, with over 1.5 billion people identifying as gamers in that region.
5. The global gaming market could be worth $200 billion by the end of 2023.
(Source: New Zoo)
Even though the market dipped slightly in 2020, it is expected to recover grow to almost $200 billion in 2023.
6. There are over 30,000 games available for download in the Steam gaming library.
(Source: PC Gamer)
According to gaming statistics for 2021, Steam is the largest and most popular digital game distribution platform worldwide. The website offers single and multiplayer options in games, video streaming of online games, social networking options, and even the creation of own games through their workshop.
7. By the end of 2021, the number of mobile gamers worldwide is expected to reach 2.9 billion.
(Source: New Zoo)
In 2020, there were 2.6 million mobile gamers globally. One year later, the number almost hit 3 million! Especially with so many new games being released on mobile which is free to play, that number is expected to grow even further.
PC Gaming vs Console Gaming Statistics
Before mobile took over the gaming industry, games could only be found on PC and console, both of which are still very much active. In this section, we will be looking at some of the most recent console gaming and PC gaming stats.
8. Sony's PlayStation has the highest console sales ever.
According to statistics about video games, five of the Sony's series of PlayStation gaming consoles rank among the top ten consoles with the highest sales in history. The PlayStation 2 alone has sold over 157 million units worldwide.
9. The PC gaming market could hit $45.5 billion in 2021.
PC gaming market share statistics reveal that in 2019, its market share was at 24%, which amounted to $35.3 billion. In 2020, that value is set to rise to $36.9 billion, and is projected to reach $45.5 billion by 2021. This doesn't come as a surprise, considering the prices of hardware, keyboards, chairs, and other gaming accessories.
10. Console gaming could generate $61 billion in revenue by 2022.
(Source: New Zoo)
In 2019, console gaming had a market share of 30% (45.3 billion), just behind mobile gaming. That value could rise to $57.9 billion in 2020, but it will only represent a 28% market share.
11. Free-to-play (F2P) PC games revenue is expected to grow to $23.1 billion this year.
After hitting $21.6 and $21.1 billion in 2018 and 2019, respectively, the industry lost some value in 2020. This is mainly due to the rise in console games within the last two years, with PlayStation with Nintendo rolling out their newest versions soon. But 2021 seems to be a positive year for free-to-play games!
Incredible Gaming Industry Stats
“Stay awhile and listen.” – Deckard Cain, Diablo II
12. The Chinese games market is set to reach $35 billion in 2021.
First of all, China has approximately 600 million gamers. That’s nearly two times the entire population of the US. Obviously, China is the home to most of the players in the world. Surprisingly enough, only one Chinese gamer ranks amongst the top 10 paid pro gamers. His name is Li "iceice" Peng. The Dota 2 player ranks at #10 in the wealthiest gamers chart.
13. The average gamer is 34 years old.
Although the prevailing opinion is that games are for younger people, numbers don’t lie. Around 11% of all gamers are actually over 50 years old. Only 30% are younger than 18 years.
And speaking of players who make a living out of video games:
14. The wealthiest pro gamer in the world has earned over $4 million.
KuroKy (Kuro Takhasomi) is a German (yup, German) pro player who amassed the overwhelming amount of $4,165,926 in prize money. He plays one of the most popular computer games ever – Dota 2. So do the rest of the top 5 wealthiest gamers.
15. In 2021, the global games market will generate $175.8 billion.
(Source: New Zoo)
In 2021, experts forecast that the global gaming market will generate $175.8 billion, which is -1.1% less than the year prior.
16. 47% of game developers sell their games on Steam.
(Source: GDC, State of the Game industry)
26% prefer to sell their games to customers directly (via developers’ website for example). The publisher-owned storefronts like Battle.net, however, account for only 18% of sales.
By the way, if you didn’t know – out of every dollar you spend on Steam, 30 cents go to Valve’s vault. Yet, publishers who sell their games on Steam say that Valve’s storefront accounts for 75-100 percent of their sales revenue.
Do you want to know how many people play video games?
17. There are more than 2.5 billion gamers in the world.
Imagine this – you see a room with three people in it. Regardless of their race, sex, nationality, and age, statistically, one of them is a gamer.
Gaming is HUUUUUGEEEE. And the video game industry revenue surpasses every other entertainment industry.
18. Matching puzzle games are the most played games on mobile.
Most hardcore gamers who play PUBG mobile, Asphalt, NBA Live, or Clash of Clans probably raised an eyebrow at this stat.
Well, that’s what most people play.
If you don’t, I bet you know some people who match colorful candies (or something else) from time to time.
Mobile gaming stats show that 17% of mobile gamers play “matching puzzles”, followed by the so-called “brain puzzles” with 11%. Strategy games come third with 7%.
These stats are unbelievable. Did you even suspect some of those? Impressive as they are, who is the main factor behind these stats?
"No gods or kings. Only man." - Andrew Ryan, Bioshock
Video Games Demographics – a.k.a. the Gamers’ Profile
In this section, we’ll see what kind of people play games – young or old, male or female, and so on.
19. The average female video game player is 36. Average male – 32.
45% of US gamers are women. Almost perfect gender equality in the US. But some things never change. Males purchase more games than females – 61% vs 39%. Most women still prefer to spend their money elsewhere.
The video game statistics in the United States of America indicate something weirdly curious.
20. 23% of video players in the US are over 50 years old.
Gaming isn’t a prerogative for younger people. Players under 18 years of age account for less than a third of all gamers.
21. 60% of Americans play video games daily.
Americans spend an average of seven hours a week playing with others online and six more hours playing with others in person.
22. 56% of gamers play multiplayer games at least once a week.
This stat also helps us figure out the gamer’s profile. How? You’ll see.
According to video games statistics, 55% of gamers say video games help them connect with their friends. Almost half say it helps their family spend more time together.
Remember back in the day, when you went out with friends and spent all night just filling their digital heads with bullets? Priceless.
23. 63% of players aged 25-34 play VR games.
Have you seen the movie Gamer? Or Ender’s Game?
VR is a whole new experience of gaming. There, your entire body is the game controller. Like Nintendo WII but way cooler. More than half of the active gamers at the age of 25-34 take advantage of the VR games on the market. That's mostly because VR headsets are now much cheaper than they used to be.
On the other hand, the technology isn’t that popular among gamers above 45 – only 2% of them play VR games.
"Thank you Mario! But our Princess is in another castle!" - Toad, Super Mario Bros.
Game Studios Statistics
Were you surprised to find out that the gaming industry has the largest market size, outstripping cinema and music? Game development studios are well-aware of this fact.
24. Females represent only 19% of the workforce in the gaming industry.
Probably this is the reason why so many games suck big time.
Some of the big companies aim to “enforce” gender equality by hiring more women.
Blizzard increased the number of female interns by 166% in 2016.
EA, another giant in the gaming industry, is also proud of its ladies. 48% of participants in vital employee development programs are female.
"Nothing is more badass than treating a woman with respect!" - Mr. Torgue, Borderlands 2
25. Companies with over 500 employees represent 19% of the industry.
Do you want to know the percentage of companies with only one employee?
15% of the companies have “2 to 5” employees.
These statistics about the video games industry portray a real-world David vs. Goliath. Turns out small companies can compete effectively with large enterprises.
Speaking of companies, we can’t ignore the financial aspect of the gaming industry.
How Much Money Does the Gaming Industry Make?
"Steel wins battles. Gold wins wars." - Davion the Dragon Knight, DOTA 2
We already know that the global games market in 2018 was valued at $137.9 billion. Now we’ll break it down by segments.
26. The average price of a game on Steam was $6.66 in 2020.
In 2018 the average price was $8.29. Since then, the average price has gone down quite a bit! That’s definitely noteworthy, especially when taking into account the increased number of free-to-play games. Cheap games are one of the biggest benefits of PC gaming. Even if you build a gaming PC for $500, you’re going to save a ton of money on games, not to mention the Steam service itself is free.
27. More than 28 new games were released every day on Steam in 2020.
In 2020, 10.263 new games were released on Steam. That translates into just over 28 games per day! There are plenty of options when you use the service.
28. The gaming video content market reached $9.3 billion in 2020.
Can you believe how much money this industry makes? All this revenue comes from just streaming the most popular games.
29. Free-to-play games earned 80% of the total digital games revenue in 2018.
(Source: Venture Beat)
The total free-to-play game market in 2018 was worth $87.7 billion. That’s impressive if you consider there’s the word “free” in it. Asia’s gamers were responsible for 62% of this enormous amount. The main game to blame is Fortnite, which drastically increased the free-to-play console games with its 458% growth year-on-year.
30. The top earner in the free-to-play market made its creators $2.4 billion.
(Source: Venture Beat)
And the winner is (drumroll) – Fortnite by Epic Games!
The Battle Royale PvP mode of Fortnite is the undisputed champion for 2018. The second-place award goes to Dungeon Fighter Online - the Nexon RPG has earned $1.5 billion.
#3 is League of Legends by Riot Games with $1.5 billion as well.
31. Paid in-game items and DLCs account for 48% of the revenue from free-to-play games.
Say goodbye to loot boxes.
Only 9% of the respondents of this survey said their next project would include paid-item crates.
Paid in-game items will be available in 24% of the upcoming games. The same number applies to paid updates/DLCs.
You’ll be able to purchase in-game currency in 22% of the upcoming free-to-play games.
32. The global premium PC games market will fall to $5.1 billion this year.
The PC gaming market is expected to see a big dip in 2021. The total value sat at $6.7 billion in 2020, but experts think it will fall to $5.1 billion this year.
33. The indie game market is estimated to be around $1 billion on Steam alone.
Pretty big number in absolute terms but not really impressive when you consider the industry as a whole. The indie game market share was only 0.72% in 2018.
Still, every once in a while a diamond appears out of the dirt.
Ever heard of Minecraft?
It got sold to Microsoft for $2.5 billion in 2014 and is now available on a wide variety of devices.
Speaking of devices, here are some numbers on gaming machines.
34. Mario Kart 8 Deluxe is the best-selling Nintendo Switch game, as of March 2021.
The Nintendo Switch took the world by storm in 2017, and the company has released some fantastic games for it. The best-selling game for the console as of March 2021 is Mario Kart 8 Deluxe, with 35.39 million copies sold. Animal Crossing New Horizons places second, with 32.63 million sold copies.
35. As of 2020, Fortnite had 350 million registered users worldwide.
Fortnite is one of the most popular games in the world. Even though it only came out in 2017 and is free to play, its userbase has been growing rapidly over the years. In November 2018, there were 120 registered players. Less than two years later, that number has almost tripled!
Video Games Industry Statistics for Different Devices
Although mobile is taking more and more shares of the gaming market, the game development studios are still focusing most of their efforts on PC games.
36. The smartphone is the gaming device of choice for 41% of gamers.
(Source: Newzoo, Newzoo)
Mobile games (gaming smartphones and tablets) make 46% of the global market. For the first time in the history of gaming, mobile games were responsible for more than half the worldwide revenue. The smartphone games’ growth was 11.4% YoY and the industry value was $54.7 billion in 2019.
How do other devices fare?
According to market statistics, the percentage points of pc gamers vs console ones were 24% and 25% respectively in 2018.
Out of the 24% playing on their PC, 3% played browser games.
Although the PC games segment is the smallest, still:
37. 66% of game studios are currently making games for PC.
Almost two-thirds of interviewees were in the process of creating a PC game.
Almost 38% worked on a mobile game for smartphones and tablets.
31% of all studios were developing a game for Playstation 4/Pro, while 28% were working on an Xbox game.
38. RPGs and shooters are the most played genres for PC.
Raising levels and raising hell are the two favorite activities of the average PC gamer, according to the video games statistics.
The top paid gamers prove it – the wealthiest play Dota 2, followed by the CS:GO pro gamers.
Let’s look at the numbers – 13% play role-playing games and roughly the same number of people enjoy shooters.
Puzzle games come third with 11%.
39. 48% of game studios work on VR/AR games.
Almost half of all developers are currently working on virtual or augmented reality games.
HTC Vive is the most popular device with 33% of developers working on a game, optimized for HTC’s headset. Oculus Rift comes second with 30%, followed by Sony’s PlayStation VR with 13%.
Researchers found something even more intriguing – 34% of developers believe AR will be the dominant technology in five years.
Only 19% consider VR as the future of immersive reality.
"Nothing is true, everything is permitted." - Ezio Auditore, Assassin’s Creed 2
40. Android is the preferred OS for mobile games.
It comes as no surprise that more than half (53%) of developers are working on a game for Android.
The same metric for iOS games is at 50%.
39% of the respondents didn’t work on a mobile game at all.
These are some fantastic stats!
“It's time to kick ass and chew bubblegum... and I'm all outta gum.” - Duke Nukem, Duke Nukem 3D
Entertaining Gaming Facts
Did you know that:
41. The blocks in Super Mario used to be people.
When the koopas (the turtles) in Super Mario occupied the mushroom kingdom, they turned its people into blocks. Feel sorry for all those destroyed blocks? I know I did.
42. Diablo cares for your health.
(Source: Useless Gaming)
In the final battle of Diablo I, the boss says something incomprehensible while walking in. If you play his words backward, you will get: “Eat your vegetables and brush after every meal.”
Good guy Diablo.
43. Doom 2 pays tribute to Kurt Cobain.
(Source: Did You Know Gaming)
In 1994 two important things happened:
Kurt Cobain killed himself with a shotgun...
...and Doom 2 was released.
Doom 2 features a map called “Nirvana”. It has a shotgun near its entry point.
The next part is truly crazy, though.
Games Can Predict the Future
44. Deus EX predicted the 9/11 attacks.
Deus EX was released 19 years ago – in 2000. There are sections of the game where New York is visible. Interestingly enough, the WTC twin towers weren’t there.
There is a simple explanation for this fact, but still, conspiracy theorists may see it differently here.
The twin towers don’t exist in the game because of memory limitations. The developers explained in-game why the towers were missing.
Care to guess how they justified removing the towers?
Yeah… early in the game's storyline, a terrorist attack occurred.
45. Tom Clancy’s Ghost Recon foresaw the war in Georgia.
Tom Clancy’s Ghost Recon’s release date was in 2001. In the game, the US sends special forces to aid Georgia’s troops as they fight against South Ossetian rebels and the Russian army.
Seven years after the game’s release – in 2008, Russia sent troops to protect South Ossetia from the Georgian army.
A five-day-long conflict began and ended with Russian regulars near Tbilisi, the capital of Georgia.
46. EA’s simulation predicted the outcome of the Super Bowl in 2015.
EA games simulations often come close to the correct result, but the one from 2015 just took it too far.
Madden NFL 15 predicted that the New England Patriots will win the Super Bowl against the Seattle Seahawks. The end result of the simulated match was 28 – 24.
Guess how the real match ended?
Super Bowl XLIX – New England Patriots: 28; Seattle Seahawks: 24.
EA's game even correctly predicted how the Patriots will go on to score their last touchdown.
Wish I had a time machine and a few hundred bucks to spare.
"Finish him!" - Mortal Kombat announcer, Mortal Kombat
Okay, guys, it’s time to wrap it up.
The video game industry’s revenue is higher than any other in the entertainment sector. Therefore it’s safe to say games rule the entertainment business.
Alright, now that we looked at these stunning statistics about the video game industry, we can conclude that video games have helped shape our society, for better or for worse. Everyone either plays or knows somebody who is a gamer.
See you soon, fellow gamers. My trigger finger feels itchy. I’m off to spray some bullets.
I’m leaving you with these last-minute game quotes to make your day:
"Drinking alone's as bad as sh*tting in company." - Zoltan Chivay (The Witcher 2: Assassins of Kings)
"Never pet a burning dog." - Warcraft 2: Tides of Darkness
“Waka waka waka waka waka waka waka” - Pacman
How big is the video game industry in 2022?
Is the video game industry growing?
How competitive is the video game industry?
Techjury.net's manager. Deyan has been fascinated by technology his whole life. From the first Tetris game all the way to Falcon Heavy. Working for TechJury is like a dream come true, combining both his passions – writing and technology. In his free time (which is pretty scarce, thanks to his three kids), Deyan enjoys traveling and exploring new places. Always with a few chargers and a couple of gadgets in the backpack. He makes mean dizzying Island Paradise cocktails too.
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