The British Esports Association (BEA) Calls for Tournaments for Disabled Players

Deyan Georgiev
Deyan Georgiev

Updated · Feb 21, 2022


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The British Esports Association has aired its recommendations for gaming tournaments specifically for players with disabilities. Predictions by industry experts show that between 2020 and 2025, gaming will have a compound annual growth rate of 12%. For the most part, non-disabled players have dominated the sector, but things are about to change.

Statistics show that there are about 2.5 billion gamers in the world. With BEA’s latest inclusion move, people with limited abilities are likely to push that number up. 

Gamers like Cristopher and Dan have already participated for the first time in the FIFA cup that will run until May 2021. He says that being able to take part meant the world to him. Unfortunately, he didn’t win against his competitors, who had no idea that he’s disabled. The games are online, which makes it hard to know who you’re competing against.

Dan is a student from the National Star College in Gloucestershire. His performance was quite impressive despite his challenges. 

According to him, playing against people that aren’t similar to him in terms of capabilities is an uphill task. 

The average online player has various options at their disposal, for instance, accessories, keyboards, desks, chairs, and headsets

To play the FIFA  games, Dan used the Xbox Adaptive Controller. It’s perfectly suited for him. He believes playing with gamers that use identical devices to him would be fairer.

Here’s what you need to know about it:

Microsoft developed the technology in 2018 after partnering with organizations like Cerebral Palsy Foundation, the AbleGamers Foundation, Warfighter Engaged, and Special Effect. Input from the organizations helped the tech giant develop the console’s functionality, packaging, and design to appeal to players in the category.

Its launch came after the Muscular Dystrophy UK reported that disabled gamers were at a disadvantage and required help. They depended on specialist charities to tweak existing gadgets to meet their unique needs. 

The Adaptive Controller customizable through button remapping. Users can also create multiple accounts and navigate them using the inbuilt profile buttons. 

That’s a massive development since Xbox’s initial pitching by Ted Hase, Kevin Bachus, Seamus Blackley, and Otto Berkes in 1998 to Bill Gates. At the time, the four innovators only had able-bodied players in mind. 

The BEA recons that corporations in the gaming space could do a lot more. 

In an exclusive interview with the BBC, Tom Odore, the Esports body’s representative, said that the company would first create as a pilot. 

He says that the organization’s plans are underway to approach tech giants like Microsoft to make it happen. The idea is to have colleges like the National Star participate in more games like this to help with future developments.

There’s lots of room for improvement. Such gadgets need to be more affordable to make competitions just. 


Deyan Georgiev

Deyan Georgiev

Deyan has been fascinated by technology his whole life. From the first Tetris game all the way to Falcon Heavy. Working for TechJury is like a dream come true, combining both his passions – writing and technology. In his free time (which is pretty scarce, thanks to his three kids), Deyan enjoys traveling and exploring new places. Always with a few chargers and a couple of gadgets in the backpack. He makes mean dizzying Island Paradise cocktails too.

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