Cyberpunk 2077 Crosses 20 Million Copies Sold

Dejan Cvetnarevic
Dejan Cvetnarevic

Updated · Sep 29, 2022


Techjury is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Learn more.

CD Projekt Red announced on Thursday that Cyberpunk 2077 has sold over 20 million copies.

The Power of Anime

The developer shared the news of this remarkable achievement with a thank you tweet to its community.

“Over 20 million cyberpunks have been roaming the streets of Night City – partying with Jackie and getting to know Johnny, driving around with Panam and diving with Judy, hanging out with River and listening to Kerry’s songs.”

“Thank you and we hope to see you all in the Afterlife!” CD Projekt Red added. Afterlife is an in-game nightclub that caters primarily to mercs and muscle.

The game sold 13 million copies in the first two weeks after its launch in 2020. However, its popularity dropped quickly following numerous corner cuts and technical shortcomings players came across. For a time, Sony even removed the game’s PS4 version from its store.

Fast-forward to 2022, and Cyberpunk 2077 has steadily improved. In April, CD Projekt Red announced the game had sold 18 million copies.

Following the success of its anime series Cyberpunk 2077: Edgerunners, more new and returning players started roaming Night City. The game even started pulling in over one million players daily.

Numerous in-game fixes and the popularity of the Netflix show now led to the game finally reaching the 20 million copies sold milestone.

Earlier this month, CD Projekt Red announced the Phantom Liberty expansion featuring more Keanu Reeves as Johnny Silverhand.


Dejan Cvetnarevic

Dejan Cvetnarevic

Dejan is a techie at heart who always dreamed of turning his fascination with gaming into a career. He finds working for TechJury a perfect opportunity to express his views of all kinds of different software. Being an avid reader, particularly of fantasy and sci-fi, Dejan pursued a degree in English Language and Literature. When not at his computer, he’s watching sports or playing tabletop games.

Leave your comment

Your email address will not be published.